Peter Pembroke, Savannah Hahn, Michael Kim, Jamie Mckinlay, Claire Gobey, Jenny Hsia, Karen Teo, Liam Mccallum, Mike Wynands, Chongho Lee Jonathan Bunney, Peter Larsen, Simon BellĮlectronic Arts Asia Pacific Marketing Partners José Luis Rovira, Álvaro Corral López, Antonio Yago, José María García Ruiz, Andrés Giné, Víctor Cerezo Olmo - miscreditĮlectronic Arts North America Marketing Partnersįrank Gibeau, Chip Lange, Mike Maser, Craig Owens, Tim McDowdĮlectronic Arts European Marketing Partners Lionel Berrodier, Horst-Martin Baumann, Fausto Ceccarelli Travis Alger, Anthony Barbagallo, Jason Collins, Benjamin Crick, Eron Garcia, Darryl Jenkins, Dave Knudson, Joseph Lee, Russell Medeiros, Simon Steel, Robert StiasnyĪround The Word, Robert Böck, Elmar Seeberger, Synthesis International S.r.l. Paulo Baier, Adam Colman, Matt Christman, Ryan Ferwerda, Alexander Plachowski, Mark Schneidmiller, John Thompson, Gary Ware, Brett Yagi, Eric Zala Justin Anderson, Jim Corbin, Scott Fallier, Timothy Fox, Roger Hantz, Steven Hoey, Jason Krzewski, Rai Lee, Ryan Andrew Pearson, Jake Nannery, Khen Prel, Sean Shimoda, Gavin Simon, Brian Tibbetts, Mike Wale, Larry Stephen Webber Smithīill Brown, Mikael Sandgren (SOundelux Design Music Group) Richard Kriegler, Hui Boon Lee, Tse Cheng Lo, Kich Thien Ma, Bjorn Muller, David Pursley, Richard N. Isgreen, Michael Lightner, Todd Owens, Christopher M. Bowen, Martin Hoffesommer, Robert Minsk, Daniel Teh, Mark WilcynskiĮric Beaumont, Jason Bender, John Comes, Randy Greenback, Joseph Gernert, Adam P. John Ahlquist, Ian Barkley-Yeung, Scott K. Steve Copeland, Mark Lorenzen, Kris Morness, Graham Smallwood, Gary Strawn However, perhaps the most interesting addition to Zero Hour is the inclusion of nine new subfactions.291 people (212 developers, 79 thanks) Electronic Arts Los Angeles - C&C Generals Zero Hour Development TeamĪmer Ajami, Jeffrey Charvat, Richard Donnelly, Dan Elggren, Frank Hsu, Rade Stojsavljevic, Michael Verdu These tweaks and enhancements address issues that players may have encountered in the original, either through its interface or its multiplayer. The core game, too, has undergone a number of little tweaks and enhancements that make it play a bit better overall. Zero Hour also features follow-up campaigns for each of the factions, consisting of five good-sized missions apiece. It also introduces a completely new single-player mode: the generals challenge. It introduces various new units, technologies, and "generals powers" to each of the three factions from Generals-the high-tech USA military, the powerful forces of China, and the terrorist conglomerate called the GLA. Zero Hour does what any good real-time strategy expansion pack should do: it adds appreciable amounts of content and depth to the original product. Voice acting still makes me laugh in a lot of cases and its still sometimes difficult to tell whether I'm laughing for the right reasons. Sound is equally good with nice sound effects for combat and ambient sounds (although some of the cities seem to have an awful lot of loud angry cats running around) as well as the same half rock, half symphonic score playing in the background of your battles. Superweapons continue to impress and the new heat wave effect for the US microwave tanks is a pretty good one, even if it can make things a bit confusing on the battlefield occasionally when you have a few of them in your army. Each side is quite unique in their combat philosophy and technologies, providing for a myriad of interesting units and a highly varied gameplay.įrom a graphics and sound stand point, Zero Hour remains true to Generals with slick visuals in terms of texture, lighting, and effects. Players now command one of the three military superpowers: the Global Liberation Army (terrorists), China, or the USA. The warring factions have also changed, and now the game reflects a more contemporary, stereotypical representation of the world's political scene. In addition, the visuals have gained another dimension and evolved into a gorgeous new 3D engine, with superb technical capabilities and excellent potential to bring the world of C&C to life. Love it or hate it, Command & Conquer games have changed in a sense that the single-player mode has become more of a supplement than the main feature. It is obvious that since the release of C&C: Generals, the franchise has taken a new turn - some would say for better, some for worse. Included below are the name of the gaming website the review was posted on, the date it was posted, a brief snip of the review from that website, and a link that can be used to continue reading. The following are reviews for the CnC Generals expansion pack, Zero Hour, that have been posted on various popular gaming websites.
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